Valithria Dreamwalker

 

Summary 

  • Take down the adds while healing Valithria.
  • As the battle goes on the rate at which adds spawn increases.
  • Healers should go through the portals. Once inside the portals just hit the Dream Clouds to gain buffs.
  • Use big heals, Healing Touch, Greater Heal, Holy Light.
  • Blazing Skeletons and Suppressers don't need to be tanked and are a dps priority.
  • Blistering Zombies explode when they die and need to be tanked by ranged dps.
  • The big abominations are last in priority and when they die, they spawn worms that melee very hard.
  • Bloodlust when Valithria is at 75%

Transcript 

In this encounter your goal is to heal up Valithria from 50% to full while dealing with some adds at the same time. This doesn’t mean that you should go into this fight with a raid full of healers the rate at which adds spawn will increase over time. A normal raid setup with around 6 healers should be fine.

Eventually you will either heal up Valithria or get overrun by adds. In order to help out with the healing a couple of green portals will appear around the room. Healers can click on these portals to get transferred to Valithria’s dream world where they can float into green clouds. Each time the healer pops one up he gets a stacking buff that increases his healing by 10% and it also increases mana regeneration. It’s called Emerald Vigor.

Now these stacks last for 35 seconds which should give enough time for the healers to keep on visiting the dream world and keep on refreshing their stacks of Emerald Vigor.

Emerald Vigor can stack up to 100. At the same time you have a limited number of green clouds each time you port in and so you don’t want too many healers porting in at the same time, running after the same clouds.

You also need some left back to keep the raid alive. So is best to assign who goes in and who stays out, who heals Valathria who heals the raid. Depending on how fast they move, 2-3 healers on 25 man should be enough to make the most efficient use of the clouds.

The others should go in as they are starting to get low on mana. In the beginning though raid damage is not that high so you can have most of your healers focusing on Valathria.

Powerful , single targeted heals are best, there is no such thing as overheal. Druids can go in with hots and nourish but re-specking to Improve Healing Touch will help. Priest can use Greater Heal, but most importantly they should use Glyphed Guardian Spirit on every cooldown. Paladins will spam holy light, shamans can use Healing Wave.

That being said let’s move to the add part of this encounter. Many adds to deal with and taking them down fast while taking little damage will help the healers do a better job. On your 1st try your dps might be a bit reckless, attacking everything then dyeing.

Then they might be more like … eh.. should I attack that add? Should I go for the other one?Does the tank have enough aggro on that add or should I w8 a while longer? Is that the add that explodes or is that the add that needs to be taken down quickly?

So knowing which adds does what is important for this battle. I’m going to start with the abomination just because it is easily the most noticeable. Big and fat and last on your dps priority. It does a frontal cone spray attack, but what you really need to watch out for is the worms popping out of it when it dies. These can be very dangerous as they melee very hard. Give the tanks time to pick them up and have ranged AOE them down.

Next up, in the order of how easy you can notice them, are the suppressors, they look like leapers. These don’t attack you so you can just dps them down even if you get aggro warning. Each reduces healing on Valathria, by 10%, so they are a priority. You can also slow stun them.

Also a priority are the Blazing Skeletons because of their raid wide AOE ability called Lay Waste. Again these don’t really need to be tanked. They just need to be taken down fast.

Next up Blistering Zombies limp around and ranged needs to pay special attention to these, have ranged get aggro and kite them around. Once ranged has proper aggro melee can also dps them. Tanks need to stay away from the Blistering Zombies as they apply a debuf that reduces armor. Watch out melee, move away as they get low on health for they explode when they die.

Finally the Archmages. They cainda look similar to Blazing Skeletons… so try to notice the differences between the two. Especially since the Archmages need to be tanked. Also try to interrupt their Frostbolt Volley. Be mindful not to step into the Mana Void zones, they will make you loose mana. Also be weary of the columns of frost that they spawn. These cause damage throw you up into the air.

So again, dps the Supressers and the Blazing Skeletons 1st, don’t worry about aggro on them. Ranged should have aggro on Blistering Zombies who explode upon dying. Tanks should keep aggro on Archamages and Abominations. It is best to use BL/Heroism at around 75% boss health. That’s when most of your healers have a significant amount of buffs on them. In the end you will either heal her or get overrun by adds.

For example on one attempt we had her up to 100% percent when adds became to hard to handle. Yah… just a tiny heal would have saved the day. Anyways we healed her up on the next try. She fly’s off leaving a stash of goods. Good luck.

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